Overthinking, but Professionally: Steam, GOG, and Epic (or, Who’s Really on Your Side?)

Maybe you were once naïve enough to believe Ubisoft Connect would add something to your life; I’m not here to judge. Among this digital clutter, three stores actually matter: Steam, GOG, and the Epic Games Store. First, the TL;DR—or as I call it, “The Algebra of Access and Aggravation.” I promise, this is only make-believe math: Now let’s overthink why Steam, GOG, and Epic are (mostly) on your side—or to badly misrepresent Tron, “For the Users!” Let’s also be professional about why publisher launchers are the worst thing since loot boxes, and how—despite exclusives—Epic might actually be on the right side of history. Steam, GOG, and Epic: The Convenient, the Collector, and the Cash Cannon We all have those same three fucken launchers, or maybe even four if you were once naïve enough to believe Ubisoft Connect would add anything to Read More …

Reinvention, the Mask and the Cost: Being the Hero You Choose to Be

Some of the most compelling stories ever told don’t involve capes, laser eyes, or spandex that never rips. But they do borrow the superhero blueprint to make them unforgettable. From fantasy epics to space operas, from gritty urban crime tales to historical dramas, the core themes that make superhero stories powerful (reinvention, the mask, and the cost of becoming something more) can give any genre a much-needed punch in the narrative gut. I’m about to unleash some storytelling hacks that will elevate your heroes from oddly-boring-despite-the-great-hair to I-must-analyse-their-backstory-in-a-3,000-word-Reddit-post level. Whether you’re writing romantasy (love triangles, but with swords!) or epic space opera (and yes, using an ion cannon on a capital ship is questionable diplomacy), these tricks will make your heroes more relatable, believable, and most importantly, the kind of protagonist who forces readers to sacrifice sleep just to see what happens next. Before Read More …

Why You Liked … Kate

Imagine being dropped into a world of danger with only your principles. Kate brings her code of ethics to a gunfight. Kate – The Action Heroine Hollywood Forgot We Needed There’s something to be said for an action film that doesn’t just throw a random actress into a catsuit and hope for the best. Kate, Netflix’s neon-soaked revenge thriller, does something rare. Kate gives us a female assassin who actually looks like she knows what she’s doing. Mary Elizabeth Winstead isn’t here to pose dramatically in leather and execute impractical spinning kicks. She fights like someone who’s… well, let’s have a look. [Montages are in the video ⬆️] Winstead knows her way around a gun because she’s made a career out of playing characters who shoot first and ask questions never. I first encountered her in 10 Cloverfield Lane, but where I remembered her Read More …

Microsoft Might Accidentally Win Gaming

Microsoft is thinking about making a handheld, but their worst enemy isn’t Sony, Nintendo, or even the ghost of Zune. It’s Windows. That OS that fights controllers like they owe it money. What if Microsoft finally fixed Windows for a handheld… and then, in the biggest “hold my beer” moment ever, they drop a Windows-runs-natively update for Xbox? Suddenly, the Series X isn’t just an Xbox (it’s a Steam machine, or Epic games hub, or hell, GOG’s on there too). Xbox gamers get Game Pass and Steam, making Microsoft the undisputed gaming warlord of both couch and commute. Meanwhile, Sony and Nintendo watch from the sidelines, trapped in their walled gardens as Xbox players boot up Baldur’s Gate 3 on literally anything. Microsoft, your move.

Why You Liked … Banishers: Ghosts of New Eden

In my first-ever game review, I tackle Banishers: Ghosts of New Eden, a haunting RPG where love, loss, and moral dilemmas take center stage (with some flawed-but-fun combat on the side). I unpack its bittersweet story, its obsession with meaningful side quests, and whether I can survive as a game reviewer without invoking the wrath of gamer purists. Spoiler: I’m probably already on thin ice, but if you’ve ever wanted an existential crisis with your ghosts, this one’s for you. Read on, and let’s see if I should stick to movies. Read More …

Blade of Glass: Chapter 60

The queen gave them more than a day. She put them up in her keep. People had made a fuss about Armitage until Geneve stared them down. She didn’t know what to say, so settled for glaring. Rumors spread about the Adept who’d cut down a Champion, so the glare was enough. Armitage said he thought it funny but didn’t laugh. He watched Sight of Day a lot and spent time with the Feybrind when he thought no one was looking. Geneve needed answers. She left the castle alone, on foot. No one had seen Tristan, and she feared him dead, especially after Beck and Fidget were brought to the castle stables. Her weary feet led her through Ravenswall. Geneve wore no armor. She couldn’t stand the golden sun’s weight today. She carried a black sash with five gold bars. Read More …

Blade of Glass: Chapter 59

When Nicolette fell, so did Meriwether’s hands. The compulsion to not speak was gone. He scrambled to his feet. You saw the divine. Geneve brought the Storm. She beat a Champion, blade on blade, and saved, like, everyone. She knelt in a crumpled huddle beside Israel. The pool of red beneath the Knight didn’t grow. He was well dead, so Meriwether didn’t go there.  He found himself by Vertiline’s side. Blood still flowed from her arm. How she was still alive was a mystery. Maybe the Chevalier was too ornery to give up. He yanked off his belt, then worried the buckles on her greaves. The metal was twisted, the cut edge melted as if a great heat passed through it, but nothing burnt the flesh beneath. Tresward mystic Smithsteel shit. Ignore it. He lashed his belt around Vertiline’s arm. She stirred, Read More …

Blade of Glass: Chapter 58

Geneve’s eyes snapped open, breath dragging through her chest. Her body felt raw, her mind bloody. Memory after memory snicked into place, pieces of a puzzle, fragments of a person, held apart from the rest of her for thirteen years. Each one hit with the force of a punch. Israel is my father. Vertiline knew. My mother sold me. She stood on weary legs. The witch Nicolette faced Meriwether. He held Geneve’s borrowed steel with trembling arms. She could see the fear in him, burning like a bonfire. Terrible, and wonderful, that he would bring his beautiful, fragile self between her and a demon. Geneve stepped to his side as she’d been taught. Cophine’s third stanza, for closing distance. She took the sword from Meriwether, feeling a gentle strength in her hands. A feeling she’d never had before because she’d always been Read More …