Why You Didn’t Like … Hold Your Breath

Hold Your Breath promises a spooky tale of dust, doom, and drifters, but instead, it just dusts off some tired old tropes. Gaslighting? Check. A “crazy” woman who just can’t be trusted? Check. A mysterious Grey Man who might just be her mental breakdown in disguise? Triple check. It’s less about chills and more about the thrill of watching a capable woman unravel, one cow-feeding mishap at a time. If you’ve ever felt like the villain in your own life story, Hold Your Breath has got you covered… with condescension and laudanum. Read More …

Blade of Glass: Chapter 32

After Kytto gave her Requiem, he’d told her to get a good night’s sleep. Geneve had no intention of doing that. Sleep wouldn’t help her now. Wincuf was already completing his Trial, and if the monster didn’t need sleep, neither did she. She snuck into the long hall of combat where the fight would take place tomorrow. Geneve knew she’d stand as Wincuf’s last fight. He’d have his eyes on her, working his way down the line of opponents with one thought. Kill Geneve. She knew he’d cut her down like a single blade of grass against the scythe. Geneve couldn’t use the Storm, and she was tiny. But Kytto taught her well over the years. How to fight with bare knuckles, or using a man’s weight against him. He’d said a weapon gave false confidence. Knights were full of Read More …

Blade of Glass: Chapter 31

Geneve didn’t know why she felt angry. Since leaving the partnership of her fellow Knights, she’d felt… off balance. Like the ground beneath her feet swayed, or she’d taken too much summer wine. The colors seemed different, and her heart was confused about true north. It kept telling her there was something wrong with the Tresward, and it also told her the Tresward protected her. It’d taken her in when there were no other options. Knights fought the scourges of the world. Their Light kept the darkness at bay. Geneve glanced sideways at Armitage. Darkness like the Vhemin. That was the problem, really. Here she was, sharing the trail with a killer. She’d seen Armitage fight. He was no stranger to violence. He spoke its language. By the Three, he whispered sweet nothings into murder’s cold ear. Such a thing was far Read More …

Why You Liked … Dragon Age: Absolution

In Dragon Age: Absolution, they didn’t just crank a story about a heist in Tevinter—I threw in the emotional rollercoaster of family. Not the cuddly, warm kind either; more like the “who the hell are these people?” type. Add a sprinkle of side quests that make you rethink your life choices, and you’ve got more than just a quest for an artefact. This one’s about finding trust in unexpected places—and probably losing it just as fast. Side note: Who knew chaos could be so relatable?
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Blade of Glass: Chapter 30.5

Meriwether ran after the others until his side hurt. He didn’t look back. The pursuing Knights would make it or they wouldn’t. Looking wouldn’t change anything and seeing the smoke creatures on his heels would just make his last moments more terrifying. Troubles trotted along at his side, and he thought he sensed something snide in the horse’s sideways glances. He imagined her thinking, Is this the best you can do? His cloak billowed free of his head in the rush, but it didn’t matter. A little sunburn wasn’t the thing likely to kill him right this moment. He saw Armitage lead the group up a sand dune, their menagerie of horses in tow. Geneve kept an effortless pace on his heels, but the cat was plain annoying. Sight of Day loped along like the speed of both human and Vhemin was glacial. Read More …

Blade of Glass: Chapter 30

Meriwether felt uneasy, a sick, queasy feeling that seemed to go further than his belly. It seeped unto his diaphragm, making it hard to breathe, and tickled his heart, causing his blood to pound in his ears. Knights are coming.  “This is bullshit,” he offered. Sight of Day nodded, golden eyes sympathetic. His right hand moved, fingers up, then splaying down as if tossing something vile on the ground. Geneve ran a weary hand through red hair. “He says it’s bullshit, too.” The special flavor of bullshit was Armitage’s plan. He wanted to run them close to the dead city, drawing out some of its guardians, if they still lived. Not so close they’d get sick, but close enough to wake the sleeping dead. He was fairly sure, runt, that they could stay ahead of whatever they stirred up, leaving the guardians in Read More …

Why You Liked … Dragon Age: Dawn of the Seeker

In Dragon Age: Dawn of the Seeker, we follow Cassandra Pentaghast, a badass warrior with a serious anger management problem (but in a cool way). She’s on a mission to save the world, one blood mage at a time, while stabbing anyone who gets in her way. This film mixes epic action with the deep lore we love from the games. If you’ve ever thought, “I need more sword fights and moral dilemmas in my life,” this one’s for you. Read More …

Blade of Glass: Chapter 29

Wincuf’s Trial was like any other: bloody. All were different, except for two things. The Novice must fight fifty peers and must also destroy their tree. There were no rules within those two constraints. Tradition said the Novice selected their foes. They would normally pick the biggest opponents to prove their worth to the Three. Wincuf chose forty-nine opponents before his last: Geneve. That was why she stood in ill-fitting armor along with forty-nine others, waiting to cut Wincuf down. Wincuf didn’t have to beat them. He just had to survive. Get through them out the gates at the end, and then a clean run to his tree. That was the rule. It was the end of his Trial; two days passed with grueling physical tests. Geneve watched as he’d been kept without sleep. Waterboarded and beaten. If the Storm Read More …

Blade of Glass: Chapter 28

The plague lands. Some called them a desert, others a misery, but all people agreed: if you stepped on the sands, your life was forfeit. Geneve knew she might be able to walk the blasted steppes. The Light in all Knights kept them safe from disease and most of the ravages of time, but the sands were forbidden to all. No Knights came back from trying to cross them. The Tresward Great Library held no clues as to what lay in the middle. All maps ended at the border of such areas with a simple word: DANGER. The world was littered with plague lands. Vast stretches of scorched ground from the time of the ancients. Most were hundreds of klicks across, and without water or a horse, survival seemed tricky. Armitage snorted at her concerns. You’ve never had a guide with balls, is all. Read More …