Overthinking, but Professionally: What D&D Can Teach You About Technical Debt
Fifty years of Dungeons & Dragons is quite the lesson in technical debt.
Back in 1974, Elf was a class. That is a hard-coded dependency. It was an MVP that shipped, but five years later, when a user inevitably wanted a Dwarven Wizard, the backend required a massive re-architecture. Fast forward to 3rd Edition, and the vendor delivered an over-engineered SAP implementation where calculating a grapple check requires a small, expensive army of consultants.
If you’ve ever had to sit through a digital transformation presentation while wondering if your legacy stack is going to survive the quarter, I’ve mapped the history of the world’s most popular role-playing game to your corporate agony. It covers everything from premature optimisation to the very modern mistake of trying to vendor-lock a user base that understands good vs. evil and does complex probability math for fun.
Have a read. And next time you’re in a strategic alignment meeting, ask yourself: where is your Elf? Read More …