Why You Liked … Dispatch
Gaming, whether as a form of entertainment or art, has had a troubled relationship with ‘storytelling’. Many people comment on the story of games as being good or bad, but they often mistake agency for story. A story has a start, middle, and an end, with meaningful characters, consequences, and crucially, pacing! Games often suffer from a lack of these, but since you’re swinging the sword, the act itself is important, and you spend less time worrying about why you’re swinging it. Get this review on Spotify or Apple, or watch the YouTube version: Good or bad, it’s rare for a game to take advantage of the medium in the telling of the story. Let’s get into medium by using movies as an example, and the crippling problems that came about when silent movies became… loud. There was a real Read More …