Why You Didn’t Like … Echoes of the End
Coming off the S-tier high of Flintlock: Siege of Dawn, I was craving another scrappy, character-driven action-RPG. Instead, I spent seven hours battling controls held together by wishful thinking and a protagonist with all the charm of a cactus in a swimsuit.
In my latest, I dissect why this game became a firm ‘Did Not Finish’ for me. I dive into the agony of unresponsive combat, the baffling narrative choice to make the main character actively despise everyone she meets, and the sheer mechanical heartbreak of a game that steals your skill points when a companion leaves.
Join me for this articulate venting about villains who treat your hard-won victories like a minor Outlook scheduling conflict. Let me save you the trouble of playing this one. Read More …