If It Looks Like a Vampire Romance, It’d Better Be One

You read it here first. Ok, maybe you didn’t: it’s not a new idea.  Just a little piece I did on the importance of covers for Nose In Books. Sex sells. The thing is, our eyeballs are attracted to shiny things.  It probably all started with the basics: does that food look good to eat?  It does make me question the good judgement of the first person to eat a mussel, but whatever: we make a lot of calls based on what we see.  Despite our great technology and evolved art, we’re still animals at the core.  We like to eat, sleep, and make baby animals. Like I said, sex sells. Focus, people.  Back to book covers.  This means that your cover needs to grab a browsing reader by the eyeballs, travel down the optic nerve, and hunt around a little Read More …

Humans Can Never Be Broken

Upgrade is a story about the humanity bound up inside our new human evolution. It’s also a story that needs a lot of research.  I’ve plugged myself into a broad spectrum of science to try and see where the trends are taking us — robotics, bionics, neural mapping, brain injury repair, stem cell research, machine learning.  It’s a lot of fun reading about this stuff, and makes me almost wish I taken a more hard-sciences background approach to life.  But the one that really hits where it feels good is this TEDTalk by Hugh Herr. The blurb doesn’t really do it justice: Hugh Herr is building the next generation of bionic limbs, robotic prosthetics inspired by nature’s own designs. Herr lost both legs in a climbing accident 30 years ago; now, as the head of the MIT Media Lab’s Biomechatronics Read More …

Upgrade, Boundless, and the Art of Making Shit Up

A so-called-friend nominated me for more work.  Thanks, Cassie. The rules are:  Answer the four questions below, link back to the person who invited you, and name the people who will be posting the following Monday. What am I working on? Outside the reach of the G Men, I’m working on a dystopian future story called Upgrade.  I’m trying to explore a little inside the concept of what makes us truly human, and how you might get back in touch with that from inside the machine.  If you were born into it, would you even know what you’d lost, and how would you know what it looked like if you found it again. Also, there are guns and giant mechs.  You can relax, this isn’t some story about a woman dying of Alzheimer’s.  It’s an action story with energy weapons and Read More …

Good, Evil, and the Hidden Heroes of Government

Balance is important. You’ll remember I put something up a couple days ago about Edward Snowden, and about how good and evil are just points of view, right?  Meet…  The NSA. TED did a good job here of allowing a response from the NSA — the approach feels fair, even if the questions don’t seem quite balanced.  You can watch that for yourselves, you don’t need me telling you which one of these points of view is right or wrong.  That’s your thing, right? The interesting part for me is the insight into the political machine.  At the start of the talk, the G Man is talking about how Snowden had opportunities to address his concerns without dumping classified information onto the Internet.  The trail of tears he describes is my fucking life.  Select committees.  Managers.  Directors.  And it struck me: Read More …

Rethinking Villainy: What Snowden Taught Me About Storytelling

How we look at good and evil is a real trip. In my never-ending search for meaning, I stumbled across Snowden’s presence at TED in Canadia recently. It’d be fair to say: much of the rhetoric in this talk seems to be seeking answers to whether Snowden is a hero or a criminal.  I really like the debate, because regardless of where you land on this one it really helps to cement my belief that good and evil are just points of view. I left the talk scratching my head as much about Internet security as I did about villainy and heroism.  I’d like to bake some of these concepts more into my writing.

Holy Shitballs, I Got Nominated (and Other Stories from the Silence)

I get it.  It’s been a while. Lots of silence on the blog.  Tumbleweeds, if that’s your thing.  The reasons are numerous, some good, some bad.  Let’s get on to it. The Vogels The 8th of March was a day different to many others.  It was a Saturday — not in itself terribly unusual, but!  It’s the annual day for International Women’s Day, and this year’s theme was, “Equality for Women is Progress for All.”  It was the day that Malaysia Airlines Flight 370 went missing on its way to Beijing.  Winterwell, acclaimed creators of immersive parties, held a post-apocalyptic party in the depths of the tunnels and vaults of Waterloo — they called it Beyond the Thunderdome.  Also, I got this in my inbox: “On behalf of the Science Fiction and Fantasy Association of New Zealand Inc. we write to Read More …

Fifty Thousand Words of Regret: My NaNoWriMo Rant

I’ve had a chance to cool down.  It didn’t help much. Last month, as you’re probably aware in some form, was NaNoWriMo.  This post is all about that; you’ll get to read me rant a bit, and just for a bit of balance I’ve co-opted some of my writing homies to give their views on NaNo. Where it all began: I thought, “Hey, this’ll be fun, I’ll just hop on in, crank out 50,000 words, and get a lot farther ahead in Upgrade.”  What actually happened? Worse, I began to resent my writing.  This is not cool. Q U A L I T Y  Writing is all about the story.  The people in it, how it unfolds, and getting a reader interested in what you’re trying to tell.  The big problem (for me, and how my brain works) is that Read More …

Story Mode: Why Video Games Are Failing Half the Audience

“Girls want superheroes, and the boys want superheroes.” Why is it that it takes a four year old girl to tell us this?  The answer of course is that it doesn’t, but you wouldn’t necessarily get that view by looking at one of the world’s premier entertainment – and storytelling – industries: video games.  Here’s Riley Maida, telling us how it is: I found Riley after she was mentioned in Polygon’s excellent editorial, No girls allowed.  I’d recommend you go read it; it’s an excellent piece.  The editorial got me thinking, because I love video games and the stories they can tell.  I was thinking recently that I’m playing less games despite this, and not just because of “life;” I’m playing less games because less of the stories being told are interesting to me.  War simulators and sports games don’t have great Read More …